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Vmware workstation player 15 does not zoom stretch on hdpi
Vmware workstation player 15 does not zoom stretch on hdpi











vmware workstation player 15 does not zoom stretch on hdpi

Chapter 6: “Game Environment.” In this chapter, sounds and the heads-up display are discussed.Ĭhapter 7: “Drone Grid Case Study: Creating the Player.” In this chapter, I explain how to create a player, including elements associated with a player within our Drone Grid game, such as weapons, ammunition and player’s HUD. Chapter 5: “Motion and Collision.” In this chapter, collision and Newtonian mechanics are covered. Chapter 4: “3D Graphics Using OpenGL ES 2.0.” In this chapter, I provide an overview of OpenGL ES 2.0 on Android, 3D meshes, lighting, materials, textures, saving persistent data, and creating a gravity grid using vertex and fragment shaders. Chapter 3: “3D Math Review.” In this chapter, 3D math, vectors, matrices, and vector and matrix operations are discussed. Chapter 2: “Java for Android.” In this chapter, I offer an overview of the Java language, the basic Android Java program framework, and information on the basic Java OpenGL ES framework.

vmware workstation player 15 does not zoom stretch on hdpi

Chapter 1: “Let’s Meet the Android.” In this chapter, I provide an overview of Android, an overview of the Android SDK, instructions on how to set up your computer for Android development, and a hands-on example involving a simple “Hello World” program for those unfamiliar with Android. The following is a summary of each chapter in this book. Thus, this book is not meant as a reference guide. A single book cannot cover every aspect of Android game development or Android software development in general. The goal is to cover key concepts and illustrate them, using concrete hands-on examples and case studies. Development will utilize the Eclipse Integrated Development Environment (IDE) with Android Development Tools (ADT) plug-ins installed. Introduction This book is meant to be a quick-start guide to developing 3D games for the Android platform using Java and OpenGL ES 2.0. xxiii N■Chapter 1: Let’s Meet the Android.1 N■Chapter 2: Java for Android.29 N■Chapter 3: 3D Math Review.57 N■Chapter 4: 3D Graphics Using OpenGL ES 2.0.81 N■Chapter 5: Motion and Collision.135 N■Chapter 6: Game Environment.183 N■Chapter 7: Drone Grid Case Study: Creating the Player.221 N■Chapter 8: Drone Grid Case Study: Creating the Enemies.267 N■Chapter 9: Drone Grid Case Study: The User Interface.321 N■Chapter 10: The Final Drone Grid Game.353 N■Chapter 11: The Android Native Development Kit (NDK).393 N■Chapter 12: Publishing and Marketing Your Final Game.419 Index.453 iii Please use the Bookmarks and Contents at a Glance links to access them.Ĭontents at a Glance About the Author.

vmware workstation player 15 does not zoom stretch on hdpi vmware workstation player 15 does not zoom stretch on hdpi

A-PDF Text Replace DEMO: Purchase from to remove the watermarkįor your convenience Apress has placed some of the front matter material after the index.













Vmware workstation player 15 does not zoom stretch on hdpi